HobbitFan wrote:I like to have a mix of traditional and and few unorthodox knights in the campaign for realism.
I quite agree. You need to be a bit flexible in the interpretation of the Oath and the Measure so that you can get incorporate different personalities, other wise you run the risk of cookie-cutter characters. I like to include NPC knights who don't fit the ideal of Knights as they are actually quite unpleasant and power hungry, like Derek Crownguard, but who keep within rules as this makes the Order more believable.
This issue is similar to my take on Alignment and religion in any AD&D game (as well as the Order of High Sorcery in DL). I take a relaxed attitude as I want my game world to be believable. If I ran the Clerics/Priests by the book then every priest of a good aligned deity (or white robed wizard) would be honorable and trustworthy. Yet, we are all aware that any institution, no matter how noble, will attract people who are vain, greedy, selfish, cowardly and/or power hungry, and who will try to operate within the boundaries of that institution's strictures but to their own benefit. Not only is this more believable, but it makes the game world more interesting, as the PCs cannot rely on the notion that every temple of a good aligned deity will be a sanctuary, or that just because someone follows a god of good that they're going to be nice and kind.