angelicdoctor wrote:
I believe that has since changed. I've a copy of QuickStart rules on PDF.
It's QuickStart, which means just enough to try it...
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angelicdoctor wrote:
I believe that has since changed. I've a copy of QuickStart rules on PDF.

Lord Nikon wrote:angelicdoctor wrote:
I believe that has since changed. I've a copy of QuickStart rules on PDF.
It's QuickStart, which means just enough to try it...



Dramaman wrote:
As opposed to what? A free pdf of the entire rulebook?

teaman wrote:1. Do primes factor into saving throws as well as "skill" checks?
2. Doesn't adding the level make many thing automatic at a certain level? (Level 12 from primes, though probably earlier with bonuses?
3. Do you see C&C surviving in the long run? I like a lot of what I see, and apparently so did the DnDNext designers.


hive_mind wrote:I'm not Mike (obviously) but I'll take a quick shot at this.teaman wrote:1. Do primes factor into saving throws as well as "skill" checks?
Yes. saving throws are handled like any other attribute check.2. Doesn't adding the level make many thing automatic at a certain level? (Level 12 from primes, though probably earlier with bonuses?
No, because the actual difficulty of a task is equal to a challenge base (18 normally, but 12 for Primes) plus a Chalenge Level set by the DM. The challenge level is usually equal to the level of the opponent (Monster hitdice against a foe, spellcaster level when saving against a spell, etc).3. Do you see C&C surviving in the long run? I like a lot of what I see, and apparently so did the DnDNext designers.
No way to know, but I certainly hope Troll Lord games can keep it going.


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