Adventures Dark and Deep

ADVENTURES DARK AND DEEP™ is not a "retro-clone." It does not set out to re-create a particular set of rules from decades past, as do some other games (not that there's anything amiss in doing so!). Rather, it is a new creation, unique unto itself, and does not attempt to recreate any set of rules that has gone before. The game and its materials are compatible with other games that are based on the original and Advanced versions of the world's most popular role-playing game.

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Re: Adventures Dark and Deep

Postby Clangador » Wed Sep 07, 2011 2:10 pm

Celestian wrote:
Clangador wrote:I do not like what I see as far as classes go.


Really? I'm curious which ones? I wouldn't use the jester (I'm just not into goofy classes) but the bard, cav, pal/mage/thief/etc seemed ok to me.


The jester is the one I really don't like. Who the hell wants to play a jester? Epic fail as far as a class goes. That makes me question the author's judgement.
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Re: Adventures Dark and Deep

Postby Wizardawn » Wed Sep 07, 2011 2:25 pm

The jester was created by Roger E. Moore though, not Gary Gygax. So I am seeing that he is adding the Dragon magazine content whether created by Gary or not.
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Re: Adventures Dark and Deep

Postby Celestian » Wed Sep 07, 2011 2:28 pm

Clangador wrote:
Celestian wrote:
Clangador wrote:I do not like what I see as far as classes go.


Really? I'm curious which ones? I wouldn't use the jester (I'm just not into goofy classes) but the bard, cav, pal/mage/thief/etc seemed ok to me.


The jester is the one I really don't like. Who the hell wants to play a jester? Epic fail as far as a class goes. That makes me question the author's judgement.


It was in Dragon... I wouldn't dismiss the entire document (or Dragon mag) because of that one thing.

I guess you've never touched Hackmaster books. They are filled with silly but they are also filled with some great game mechanics that work well in AD&D. Ignore the bits that are silly (or laugh at them like most folks) and use the rest ;)
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Re: Adventures Dark and Deep

Postby Clangador » Wed Sep 07, 2011 3:12 pm

Celestian wrote:
Clangador wrote:
Celestian wrote:
Clangador wrote:I do not like what I see as far as classes go.


Really? I'm curious which ones? I wouldn't use the jester (I'm just not into goofy classes) but the bard, cav, pal/mage/thief/etc seemed ok to me.


The jester is the one I really don't like. Who the hell wants to play a jester? Epic fail as far as a class goes. That makes me question the author's judgement.


It was in Dragon... I wouldn't dismiss the entire document (or Dragon mag) because of that one thing.

I guess you've never touched Hackmaster books. They are filled with silly but they are also filled with some great game mechanics that work well in AD&D. Ignore the bits that are silly (or laugh at them like most folks) and use the rest ;)


I have all the Hackmaster core book. I wouldn't play the game, but they do have some good stuff in them.
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Re: Adventures Dark and Deep

Postby Alpharius » Wed Sep 07, 2011 4:42 pm

I'm really looking forward to this version of...AD&D!

I was still playing 1E AD&D when UA came out, but I never picked it up.

So, it was only some 20+ years later that I got my first look at it!

I love some stuff, like some stuff, and don't really care for some stuff.

I especially love a lot of the new spells, especially for the Illusionist.

Of course, it is easy indeed to just play 1E AD&D w/ UA, OSRIC w/ UA or this new "AD&D".

I can't wait to see what takes shape here!
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Re: Adventures Dark and Deep

Postby Lord Nikon » Wed Sep 07, 2011 9:51 pm

I'm interviewing this guy on Friday for RFI. So let's hear what he has to say.

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Re: Adventures Dark and Deep

Postby Alpharius » Wed Sep 07, 2011 10:20 pm

Excellent news - I'm looking forward to hearing this interview...

Please post a reminder message here when it is ready, if you can.

Thanks!
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Re: Adventures Dark and Deep

Postby Bodanay » Fri Sep 09, 2011 3:47 am

Lord Nikon wrote:I'm interviewing this guy on Friday for RFI. So let's hear what he has to say.

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Are you primarily asking about AD&D or will his other works (CotMA) be included as well?

Did he do more writing for Dragon other than just Dragon #167? I'm curious
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Re: Adventures Dark and Deep

Postby Greyhawk Grognard » Fri Sep 09, 2011 8:13 am

Djeryv wrote:The jester was created by Roger E. Moore though, not Gary Gygax. So I am seeing that he is adding the Dragon magazine content whether created by Gary or not.


The jester class in Adventures Dark and Deep is not the jester class written by Roger Moore. Gygax mentioned that a jester class would be included in his second edition in Dragon 65:

JESTER — Rob Kuntz, in his currently unpublished module, The Tower of Zaeen, has included a jester. A recent DRAGON™ Magazine (issue #60) also included the jester as an NPC class. Because I have also considered the jester as an actual class for the game, I have not as yet read either description. Jesters, as I envision them, can be of human, gnome, or halfling race. (Elves could never permit themselves to be so debased; dwarves are far too serious and just plain humorless.) Alignment is as desired by the player. A jester would have a combination of verbal, magical, and acrobatic skills which allow the class to be viable even though there is no great power. Verbal skills would enable the character to influence many creatures toward kindliness, humor, forgetfulness, thoughtful consideration, irritation, anger, or even rage. Magical skills would have to do with jokes and tricks — sort of a directed wand of wonder with some magic-user spells and illusionist magic tossed in. Acrobatic skills would be mainly tumbling and juggling, with some magic tossed in there as well. Level titles are: Wag, Punster, Masquer, Harlequin, Clown, Juggler, Buffoon, Fool, Joker, Jester. Powerful at its upper levels. the class will be less than popular with fellow adventurers, I suspect, so that jesters will frequently have enemies and travel alone. . . .

The jester in Adventures Dark and Deep is based off of this description.

And, I would point out that just because one person doesn't want to play a jester doesn't mean that others don't want to. We have one in my current campaign, as a matter of fact...
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Re: Adventures Dark and Deep

Postby Greyhawk Grognard » Fri Sep 09, 2011 8:23 am

Serian wrote:
Clangador wrote:I do not like what I see as far as classes go.


It looks as though the author included quite a number of new classes and class ideas introduced by Gary Gygax in Dragon Magazine for 1E.
(the Bard from #56 is the exception)

I've not taken the opportunity to examine and compare the pages closely, but I suspect that Adventures Dark and Deep class information will turn out to be very, very similar to what you find in those issues of Dragon.


In point of fact, none of the new classes came from the pages of Dragon, except in the form of Gygax's outlines of what those classes would be like (and of course the ones that eventually appeared in Unearthed Arcana). The bard in Adventures Dark and Deep, for example, isn't the bard class from Dragon #56 (written by Jeff Goelz, and quite a favorite of mine when it first came out), but is new, with dozens of new spells written specifically for it. Ditto the savant, jester, mystic, etc.

You are entirely correct as to the inspiration for the project, though; those Dragon magazine articles (issues 65, 67, and 103) as well as Gygax's online utterances over the years give quite a bit of information about his intentions regarding his version of a second edition. That material is what has formed the inspiration for Adventures Dark and Deep.
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