Adventures Dark and Deep

ADVENTURES DARK AND DEEP™ is not a "retro-clone." It does not set out to re-create a particular set of rules from decades past, as do some other games (not that there's anything amiss in doing so!). Rather, it is a new creation, unique unto itself, and does not attempt to recreate any set of rules that has gone before. The game and its materials are compatible with other games that are based on the original and Advanced versions of the world's most popular role-playing game.

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Re: Adventures Dark and Deep

Postby Lord Nikon » Sun Sep 04, 2011 9:42 am

yeah. I agree with you. Who couldn't help but look through the MM :)

Djeryv wrote:True. I like the 1 OSRIC book though and I don't think the separate books are for the same reason as the old days so much. Back then, one probably knew nothing of the MM or DMG if they were a player. As times move on, more people get to look at those other two books and read them over. Simply saying "you should never let your players see these books" just make people want to read them more. In my opinion, the only reason to have a Players Handbook is so they can look at it while gaming...and the DM has nothing to worry about with someone looking up a rule (to be a rules lawyer) or a monster (to get the weaknesses).


I do agree on this. Good point, and yes, players should only have a players book infront of them during the game.
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Re: Adventures Dark and Deep

Postby Greyhawk Grognard » Sun Sep 04, 2011 11:50 pm

Djeryv wrote:If he would have just made one nice book called "OSRIC Advanced" or "Advanced OSRIC" (for example), he probably could have been done by now. Instead, I guess he wanted to make something his own...that is why he is the "only" one that can work on it. If he would have done a supplemental book, he wouldn't have to worry about making monsters. He wouldn't have to cover the basics of playing. He would only need to focus on UA and Dragon material additions. He would have still been cheered if he made this book similar to the feel you get when you play Labyrinth Lord and get a copy of the Advanced Edition Companion book. Instead, he is trying to draw people from OSRIC and move to his game instead (maybe not on purpose...but the effects may still be the same).


Hi Djeryv. Joe here; the aforementioned author. I wanted to address this particular observation of yours, since it's something that I've considered myself. In fact, if you look through the ADD Forums, you'll find me asking the participants there if it wouldn't be easier to simply put out an OSRIC supplement and be done with it.

I came to the conclusion that it wouldn't be the right move for a few reasons. First and foremost, the stated purpose of the project was to produce the 2nd edition that Gygax would have produced. And he was explicit in the notion that it would have had three books. The consolidation of the MM, FF, and MM2 (and their reorganization) was a central factor, according to his written plans. Plus there are a few universal changes, such as variable monster hit dice, that require a restatement of the monsters.

An OSRIC supplement would have consisted of the new character classes, spells, and umpteen tables of monster adjustments, as well as the new initiative system, etc. etc. etc. It would most certainly have fallen short of the Gygaxian goal of a game whose books were reorganized to make them more efficient. For those, and other, reasons, I decided to come out with a new title.

I would say, however, that it is not correct that I'm "trying to draw people from OSRIC". If anything, I'm trying to draw them from AD&D 1st Edition. The fact that OSRIC is trying to do the same thing is coincidental, from the standpoint of my own motive.

Djeryv wrote:I have said this in another post here that I think its great when people do these types of projects. If he ends up selling it, I don't have any issues with that. I just wish he was more of a "fan" of AD&D and try to make OSRIC a game with expanded options. Instead, he might have found something he didn't like about OSRIC and decided that he could do AD&D better than Stuart and Matt did.

EDIT: I just read a forum post on their site. The author wrote that he is making the game for "himself" and not concerned about what other people think. This is from a post about genders having attribute differences and how he is not going to change it. If he is truthful, then he can't lose. He would just be making himself a nice set of rule books. Most of my opinions still stand, but if he was really doing it for "himself"...then why create a website with forums when you are not close to being done? Apparently he wanted to generate some type of hype...thus he has some part of him that cares what others think.


Well, it's one thing to be the sole author of a trio of game rule books. It's another thing entirely to seek to publish them entirely in a vacuum. I stand by, and will always reiterate, my original goal. My sales goal is 1. I want to see this game on my own shelf, because it is the game I will play myself until I'm dead. It's what I've wanted since 1985. It just so happens that other people want to see what I've come up with, perhaps because I've got a bit of a good reputation amongst the gamerati, and so make it available to them. But it's not for them. It's for me.

The forums weren't created to "generate some type of hype". They were created to give the playtesters a place to give their feedback. Remember, Adventures Dark and Deep is in an "open playtest" mode at the moment-- everyone who downloads the free pdf's is a playtester, and is welcome to contribute to the feedback. The free pdf files available on the site are there to elicit feedback, whether it be typos, rules problems, more general aesthetic ideas, etc. I may be the only one writing the three rulebooks, but that doesn't mean I don't want to know when I've made mistakes or written something that's unclear!
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Re: Adventures Dark and Deep

Postby Wizardawn » Mon Sep 05, 2011 6:04 am

Greyhawk Grognard wrote:I came to the conclusion that it wouldn't be the right move for a few reasons. First and foremost, the stated purpose of the project was to produce the 2nd edition that Gygax would have produced. And he was explicit in the notion that it would have had three books. The consolidation of the MM, FF, and MM2 (and their reorganization) was a central factor, according to his written plans. Plus there are a few universal changes, such as variable monster hit dice, that require a restatement of the monsters.

If you pull this off you will have one of the most comprehensive monster books around. I didn't notice the variable hit dice...but the total rewrite makes more sense now.

Greyhawk Grognard wrote:An OSRIC supplement would have consisted of the new character classes, spells, and umpteen tables of monster adjustments, as well as the new initiative system, etc. etc. etc. It would most certainly have fallen short of the Gygaxian goal of a game whose books were reorganized to make them more efficient. For those, and other, reasons, I decided to come out with a new title.

I know I cheer for things like LL's Advanced Edition Companion and Blackrazors B/X Companion...but I also agree from things that happened in the past. Where we would get a new AD&D book and think "one extra book is no big deal". Then a few years later, we have a huge stack of hard cover AD&D books at the table...trying to remember which information is in which book.

Greyhawk Grognard wrote:I would say, however, that it is not correct that I'm "trying to draw people from OSRIC". If anything, I'm trying to draw them from AD&D 1st Edition. The fact that OSRIC is trying to do the same thing is coincidental, from the standpoint of my own motive.

I don't want to come off as "OSRIC is king...all bow to OSRIC". My comments only come from the community in its current general state. Without the clones, and similar style games, we would still have the OD&D club, the Moldvay group, the Menzter fanboys, and the AD&D cult...all defending why their edition is better than the others. I sometimes wish people would say that they play TSR D&D.

Greyhawk Grognard wrote:The forums weren't created to "generate some type of hype". They were created to give the playtesters a place to give their feedback. Remember, Adventures Dark and Deep is in an "open playtest" mode at the moment-- everyone who downloads the free pdf's is a playtester, and is welcome to contribute to the feedback. The free pdf files available on the site are there to elicit feedback, whether it be typos, rules problems, more general aesthetic ideas, etc. I may be the only one writing the three rulebooks, but that doesn't mean I don't want to know when I've made mistakes or written something that's unclear!

Sorry about this comment. I was lumping you under such games as Dungeon Crawl Classics...but if I didn't make these comments, you never would have replied to give your point of view. Once again...so, so sorry I put your game under the same banner as DCC.

Like I said in previous posts, I will end up getting your game if released in hard covers. Although I stated that I wished you would have made an OSRIC supplement...I will end up using your books for this purpose anyway. How much I will use remains to be seen...as you are not finished yet. I may surprise myself and use 80% of the rules. Time will tell.

I still predict it will make another soldier in the "which version is better" battles we often see around the community. This won't really impact me too much as I don't run around the different forums trying to tell people why AD&D is the best version ever. I am a TSR D&D fan. If someone was running a white box campaign (or even 2nd edition) in my local area, I would be more than happy to play in it. I choose to run AD&D/OSRIC as I like to stick to one game per genre. Many people will buy every game under the sun...with the voiced opinion that they play all types of games. I have been to the houses of these people and generally these games sit on a shelf and collect dust...because they stick to one or two games from the entire bunch. When they try to play them all, the game group is usually stuck with tons of 1st level characters in many different games...because they jump from game to game to game. So me buying your game one day may seem hypocritical, but I saw enough in your books so far that I can use it "with" my current AD&D/OSRIC materials. It will be no different than when I was playing Moldvay Basic and I picked up a Monster Manual to use with it. So I am eagerly waiting for you to get done.
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Re: Adventures Dark and Deep

Postby AncientGamer » Mon Sep 05, 2011 11:27 am

I don't want to come off as "OSRIC is king...all bow to OSRIC". My comments only come from the community in its current general state. Without the clones, and similar style games, we would still have the OD&D club, the Moldvay group, the Menzter fanboys, and the AD&D cult...all defending why their edition is better than the others. I sometimes wish people would say that they play TSR D&D.


On the other hand, I see the same attitude from the community of clones to a certain extent. So with that said, they will not get any support from me including my money.


Where we would get a new AD&D book and think "one extra book is no big deal". Then a few years later, we have a huge stack of hard cover AD&D books at the table...trying to remember which information is in which book.


I am sorry, this is just laughable. TSR D&D as you call it never came close to putting out the sheer number of hardback books as past editions of 3.0 and current editions of D&D. In retrospect, the clone community will not either so I have no idea how you quantify the term "huge" in your comment.

And for what it is worth, a player need only one book, a PHB and the DM need 3 (PHB, DMG, MM). The moment you cannot remember rules because one is utilizing too many books to play a game is another definition of a bloated system.
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Re: Adventures Dark and Deep

Postby Wizardawn » Mon Sep 05, 2011 11:48 am

AncientGamer wrote:On the other hand, I see the same attitude from the community of clones to a certain extent. So with that said, they will not get any support from me including my money.

Um...ok.

AncientGamer wrote:I am sorry, this is just laughable.

Well good. I am glad I could make you laugh since you seem pissed off all the time.

AncientGamer wrote:TSR D&D as you call it never came close to putting out the sheer number of hardback books as past editions of 3.0 and current editions of D&D. In retrospect, the clone community will not either so I have no idea how you quantify the term "huge" in your comment.

AD&D has quite a few hard cover books. I have 11 of them. I wasn't comparing this to any WotC version. I was comparing the fact that Joseph is going to take about 6 books and combine them into 3 books. So "huge" is can be use to compare Moldvay Basic to AD&D in amount of pages for rules and number of books.

AncientGamer wrote:And for what it is worth, a player need only one book, a PHB and the DM need 3 (PHB, DMG, MM). The moment you cannot remember rules because one is utilizing too many books to play a game is another definition of a bloated system.

Actually, the DM only needs the DMG and MM. The DMG has all the information the DM needs about players, alignment, stats, and spells...but I guess you cannot remember which books have which rules in them. Good job showing off your superb memory. It is also not a question about being "bloated", but more of the times when a table discussion occurs about how to handle something and someone would mention reading about it in "this book", "that book", or some "Dragon magazine". Someone might say, "didn't they cover that subject in UA or DDG?" Some of the groups I have played in didn't mind the 5-10 minute break for looking up some rule. It allowed for a bathroom break, someone to get a soda, and/or just generally learning about the game by all. This is just one of the ways new rules get implemented in games when everyone around the table says, "that is pretty cool, lets start doing that"...or even..."that rule is just going to complicate things, lets scrap it".
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Re: Adventures Dark and Deep

Postby Clangador » Mon Sep 05, 2011 2:00 pm

I do not like what I see as far as classes go.
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Re: Adventures Dark and Deep

Postby Celestian » Tue Sep 06, 2011 3:49 pm

Clangador wrote:I do not like what I see as far as classes go.


Really? I'm curious which ones? I wouldn't use the jester (I'm just not into goofy classes) but the bard, cav, pal/mage/thief/etc seemed ok to me.
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Re: Adventures Dark and Deep

Postby Serian » Tue Sep 06, 2011 5:27 pm

Clangador wrote:I do not like what I see as far as classes go.


It looks as though the author included quite a number of new classes and class ideas introduced by Gary Gygax in Dragon Magazine for 1E.
(the Bard from #56 is the exception)

I've not taken the opportunity to examine and compare the pages closely, but I suspect that Adventures Dark and Deep class information will turn out to be very, very similar to what you find in those issues of Dragon.

Bard #56
Jester #60
Cavalier #72, UA
Paladin (as cavalier subclass) #72, UA
Cleric, Druid PH, UA
Mystic #65
Fighter PH
Barbarian #63, UA
Ranger PH, UA
Mage (Magic User!), Illusionist PH
Savant #65
Thief PH
Acrobat #69, UA
Mountebank #65
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Re: Adventures Dark and Deep

Postby Wizardawn » Tue Sep 06, 2011 6:06 pm

This is a tad off subject, but this list was from purpleworm.org...

Code: Select all
Accountant DRAGON 48
Alchemist BEST OF DRAGON VOLUME III
Alchemist DRAGON 2
Alchemist DRAGON 45
Alchemist DRAGON 49
Alchemist DRAGON 130
Alchemist WHITE DWARF 20
Anti-Paladin BEST OF DRAGON VOLUME II
Anti-Paladin DRAGON 39
Archer BEST OF DRAGON VOLUME III
Archer DRAGON 45
Artificer WHITE DWARF 68
Assassin, variant WHITE DWARF 3
Astrologer DRAGON 45
Bandit BEST OF DRAGON VOLUME IV
Bandit DRAGON 63
Barbarian WHITE DWARF 4 (ERRATA IN 12)
Bard BEST OF DRAGON VOLUME I
Bard DRAGON 56
Bard BEST OF DRAGON VOLUME III
Battle Dancer DRAGON 159
Beastmaster DRAGON 119
Beggar WHITE DWARF 58
Berserker BEST OF DRAGON VOLUME II
Berserker DRAGON 3, 133
Berserker WHITE DWARF 19
Black Priests WHITE DWARF 22
Bounty Hunter (three versions) DRAGON 52
Bounty Hunter BEST OF DRAGON VOLUME IV
Brownies WHITE DWARF 29
Bureaucrat DRAGON 74
Cavalier, Elven DRAGON 114
Cavalier DRAGON 148
Charlatan DRAGON 120
Cleric, Barbarian DRAGON 109
Cleric, Cloistered BEST OF DRAGON VOLUME IV
Cleric, Cloistered DRAGON 68
Cleric, Dwarven DRAGON 129
Cleric, Underseas DRAGON 165
Death Master BEST OF DRAGON VOLUME IV
Death Master DRAGON 76
Demonist WHITE DWARF 47 (PLUS EXTRAS IN 4)
Detective WHITE DWARF 24
Dreamer DRAGON 132
Druid/Ranger DRAGON 100
Duelist BEST OF DRAGON VOLUME IV
Duelist DRAGON 73
Elementalist WHITE DWARF 23
Elves, grey and sylvan WHITE DWARF 29
Entertainer, multiple types DRAGON 69
Escrimador, Pacific-Island martial artist DRAGON 124
Geisya, Geisha DRAGON 121
Genin, ninja operative DRAGON 121
Greek Martial Arts DRAGON 156 (CORRECTIONS 160)
Guardian, Halfling DRAGON 129
Gypsy DRAGON 59
Hag WHITE DWARF 62
Healer BEST OF DRAGON VOLUME II
Healer DRAGON 3
Hermit WHITE DWARF 62
Houri WHITE DWARF 13
Huntsman DRAGON 102 (AT THE END OF THE ADVENTURE)
Ice Age BEST OF DRAGON VOLUME V
Idiot DRAGON 3
Illusionist BEST OF DRAGON VOLUME I
Incantatrix, mage variant DRAGON 90
Jester BEST OF DRAGON VOLUME IV
Jester DRAGON 3, 60, 120
Jock DRAGON 72
Lizardman WHITE DWARF 26
Lycanthrope BEST OF DRAGON VOLUME I
Lycanthrope BEST OF DRAGON VOLUME II
Man-Beast WHITE DWARF 8
Mariner DRAGON 107
Merchant, partial BEST OF DRAGON VOLUME V
Merchant DRAGON 62
Merchant DRAGON 136
Merchants WHITE DWARF 21
Miscellaneous, by Gygax DRAGON 65, 67
Monk DRAGON 53
Monk BEST OF DRAGON VOLUME III
Monster Classes (Lammasu, Werebear, Blink Dog, Stone Giant) WHITE DWARF 17
Neanderthal (Classic D&D) DRAGON 118
Necromancer WHITE DWARF 35 (PLUS EXTRAS IN 36)
New Martial Arts DRAGON 127
Ninja BEST OF DRAGON VOLUME II
Ninja DRAGON 16
Ninja DRAGON 30
Ninja WHITE DWARF 57 (56 TO 59)
Oracle BEST OF DRAGON VOLUME V
Oracle DRAGON 53
Paladins, 7 variants DRAGON 106
Pervert WHITE DWARF 1
Piao Shih, caravan escort DRAGON 164
Politician DRAGON 74
Psionicist DRAGON 78
Ranger, early BEST OF DRAGON VOLUME I
Samurai BEST OF DRAGON VOLUME II
Samurai DRAGON 3, 49
Savant DRAGON 140
Scientist WHITE DWARF 2
Scout DRAGON 161
Scribe BEST OF DRAGON VOLUME II
Scribe BEST OF DRAGON VOLUME IV
Scribe DRAGON 3
Scribe DRAGON 62
Sentinel (guard) DRAGON 89
Shaman DRAGON 141
Smith BEST OF DRAGON VOLUME IV
Smith DRAGON 70
Summoner WHITE DWARF 27
Sumotori (2 versions) DRAGON 157
Thief-Acrobat DRAGON 69
Timelord DRAGON 65
Vivimancers WHITE DWARF 67
War Smiths WHITE DWARF 28
Weakling WHITE DWARF 11
Witch Doctor DRAGON 141
Witch DRAGON 5 (WITCHCRAFT SUPPLEMENT)
Witch DRAGON 20
Witch DRAGON 43
Witch DRAGON 114
Witchcraft Supplement, early BEST OF DRAGON VOLUME I
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Re: Adventures Dark and Deep

Postby Lord Kjeran » Wed Sep 07, 2011 10:56 am

Chello!

Serian wrote:It looks as though the author included quite a number of new classes and class ideas introduced by Gary Gygax in Dragon Magazine for 1E.


Well, that's the purpose of this exercise, isn't it? /the goal is a speculative, what if Gary had made 2E AD&D. As he states in Dragon #103:

Next? The Players Handbook and portions of Unearthed Arcana and Oriental Adventures, in all probability. The information needed to be a player of the game should be contained between the covers of one book. We will do so! Monks as a PC type will certainly be moved to an oriental themed campaign section. Assassins will be reduced to optional status, or used only as NPCs, as your DM decides is best for his or her campaign. Bards will be rewritten to allow a player to start a bard character as a bard, and the current system will be removed in toto.

Any brand-new classes? Sure. I hope to get the mystic completed as a second subclass of cleric, and likewise the savant to make a second sub-magic-user. Finally, the new bard class will have a sub-class, the jester
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